For my Bitsy, the non-fiction topic involves children's understanding of COVID-19, specifically in a school setting. I utilized space throughout my Bisty game, connecting the environmental aspects with the plot, revealing thoughts or dialogue a child might have when going to school and forgetting a mask. There is the usage of shuffle and conditional dialog. Shuffle shows children's quick, random thoughts and conditional for different conversational aspects between parents, teachers, and siblings. The atmosphere helps a player transform into a child's perspective. I want to add a better, longer ending dialogue, but the rest of the rooms are coherent for now.

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